xR UX


[Extended Reality User Experience]

Through the culmination of my interdisciplinary career I have arrived at a point where I can provide a very unique perspective or service as a user experience designer, specialising in immersive experiences with an emphasis on play, learning and accessibility.

Studying film, producing podcasts, writing stories, being a dungeon master, developing immersive experiences.


Most recently I have devised and conducted a series of play tests developing the viability of a finger and heart rate tracking VR peripheral device called the digi-gauntlet, developed by Zero Point Motion during a short Fellowship with them.

I’m actively looking for more opportuniites to cultivate this aspect of my career and explore enhancing user experiences.

I am particularly interested in running studies about immersive systems UX and how audiences shift their engagement during xR experiences and how makers can track and adapt to those shifts.



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© HARRISON WILLMOTT 2025