xR UX
[Extended Reality User Experience]
Through the culmination of my interdisciplinary career I have arrived at a point where I can provide a very unique perspective or service as a user experience designer, specialising in immersive experiences with an emphasis on play, learning and accessibility.
Studying film, producing podcasts, writing stories, being a dungeon master, developing immersive experiences.
Studying film, producing podcasts, writing stories, being a dungeon master, developing immersive experiences.
Most recently I have devised and conducted a series of play tests developing the viability of a finger and heart rate tracking VR peripheral device called the digi-gauntlet, developed by Zero Point Motion during a short Fellowship with them.