I can call myself an Immersive Technologist in part thanks to achieving a Master of Arts degree in Virtual & Extended Reality at UWE, Bristol.


Our inaugural cohort graduated in 2020, was led by Verity McIntosh and continues to encourage and develop talented immersive technologists for the xR industry.


Below are some details about a couple of the best projects we produced during the MA, including course documents and images.

— Assignment 4

Sync In


— Collaborative project

Develop a multi-reality experience


— Teammates

Kassie Headon,

Christina Constantinou


Our final project for the year required us to choose to collabourate amongst ourselves or go it alone to produce as complete experience as possbile in just under 3 months.


Our group designed and developed a multi-reality paired experience where two people would complete a series of syncronising tasks in an attempt to calibrate complex machine learning tools.

The logo I designed for Sync In. Two people with headsets on, but it also looks like two ‘power on’ symbols stacked together.

Testing the touch sense aspect of Sync In

A diagram I drew to try and convey the core concept of our final project ‘Sync In’. It was a multi-reality paired experience where two people would complete a series of syncronising tasks in an attempt to calibrate complex machine learning tools.

The ‘touch’ sense aspect of Sync In

A quick diagram of the technical layout Sync In.

— Assignment 3

The Gauze


— Industry Partner

Royal Opera House Audience Labs


— Teammates

Eirian Soar, Harry Silverlock

The first group project on the MA paired us up with an industry partner to spend 10 weeks designing the concepts for headset accessibilty for operatic performances.


Below is the design document we produced alongside our final presentation to our industry partners. It documents our process, describes our design decisions and talks through our vision in response to the needs laid out by our industry partners.

— Assignment 1

In Memorium


— Conceptual design

Mixed reality graves


— Outcomes

Concept images & text

The first group project on the MA paired us up with an industry partner to spend 10 weeks designing the concepts for headset accessibilty for operatic performances.


Below is the design document we produced alongside our final presentation to our industry partners. It documents our process, describes our design decisions and talks through our vision in response to the needs laid out by our industry partners.

Title One

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Title Two

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Immersive Arts

Creative Producing

DRAICO (AI Tools)

Video production

XRUX

UX & Play Testing

Digital Sculpture

Podcast Archive

Playtesting

ZPM Fellowship

Cryptoart

Immersive Training

Masters in VR

SWCTN Fellowship

SWCTN

CV

Photography